Master - Veronica Barthomeloi
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Master - Veronica Barthomeloi
Magus
Name: Veronica 'Elizabeth' Barthomeloi
Age: 17
Gender: Female
Alignment: Chaotic Good
Family Line: Barthomeloi
Servant: Gilgamesh
Face Claim: Lightning (Final Fantasy)
Appearance
Nothing really stands out about Veronica, well, besides the pink hair anyways. She has the typical traits that are common in the Barthomeloi family, something that can be both a curse and a gift. A curse, because it can be easy for other magi to identify her. A gift, because the family isn't that bad looking. Either way, Veronica' heritage can be noticed a mile away. She has no need for a name tag, or anything of the sort. One of the main reasons she's so easy to identify is her western looks. Her whole family doesn't originate from the East, and being a Caucasian magi in the middle of Fuyuki City is a dead give away. This doesn't trouble Veronica any, but she tends to stand out like a shiny beacon under many circumstances. It may lead to trouble later on, but Veronica is anything but a damsel in distress. If anything, it would only be a bump in the road. She has bigger things to worry about, like the other Servants and Masters that will soon target her.
She's not out of shape either. While she doesn't have much muscle, Veronica makes up for this with her thin body structure and dexterity. While Veronica can't run around cracking skulls, she can at least avoid the strikes of those who specialize in physical strength. During her years at the Barthomeloi manor, she was also tutored in the art of fencing. While she isn't a servant, she is good enough with a blade to handle herself among other Masters. Servants, on the other hand, she will most likely avoid. Thankfully, she shouldn't have trouble with other Servants, not with Gilgamesh around anyways. Besides that, Veronica dresses in a practical manner, rarely wearing casual clothes except when necessary. Her outfit doesn't stand out too much, and the shoulder pads can be easily snapped off to avoid attention. Veronica is also far from defenseless. While prana can be a life-saver, around normal people she comes prepared. There are several blades hidden on her person and can be quickly accessed. Needless to say, Veronica can be deadly in her own right.
Personality
The Barthomeloi family strives for perfection. They raise their children with strict discipline, manners, and the best education that money could ever offer. Yet, these luxuries come at a steep price. For the children of the Barthomeloi family line, they sacrifice freedom and independence. Raised within the confines of the family manor, Veronica was given everything she ever needed, but not what she wanted. She was born a powerful magi with great potential, but she yearned for things outside the thick brick walls of her home. Her family never understood her desires, because they were concepts not familiar to them. Their ignorance did nothing to calm the torrent storm of rebellion that Veronica put them through. This nature can be seen today. With this type of trait, Veronica is always motivated to improve or find her way past her boundaries, so no one can ever try to set boundaries on her again. Liberal in nature, Veronica is the image of reform and revolution. Her teenage years are only making the image all the stronger, much to the Barthomeloi dismay.
Yet, despite her attitude, Veronica remains loyal to her family name. By becoming a Master, she aims to grant more respect to her heritage, an honorable goal that many other magi believe in. This pride is often steamed from her own powers, which she acknowledges wouldn't have existed if she wasn't a Barthomeloi. Possessing Noble Circuits, the Soccery Trait of her family, has set Veronica on a completely different standard of magus, and she chooses to utilize her powers in whatever way she can. The farthest thing from subtle, it's very easy for Veronica to lose herself in the moment. She's rash, often placing goals over her security or health. While this is a very dangerous tactic, it contains potential. Capable of surprising or overwhelming enemies, Veronica doesn't flinch away from battle. Usually maintaining a reserved attitude during combat, she never boasts about her abilities.
Being raised in a high-class household has also affected her. While Veronica is far from snobbish, she displays a refined posture along with tastes for expensive luxuries. This often makes her seem out of touch with the modern era, and her requests often lead to embarrassment on her part. Despite this, she maintains a humorous persona that is common for her age. While she may seem out of place from time to time, she maintains the self-confidence of any aristocrat and the determination of any underdog. This deadly combo makes it very difficult to discourage or manipulate this young magi. Of course, her joyful attitude can't last forever. When enraged, Veronica can be quite the little hell-maker. Her morals are firm, while her calculus is ruthless. She'll kill just as easily as she'll extend her gratitude. As expected from the Barthomeloi, Veronica cherishes humanity and lashes out against those who defy it. While she isn't as against vampires as other members of her family, she'll have no hesitations about killing a murderer.
History
Veronica Barthomeloi, granddaughter of Lorelei Barthomeloi, was born a single child and the future head of the Barthomeloi family. Needless to say, expectations piled on her shoulders from a young age. Like any future head of the Barthomeloi, she was isolated from the outside world. Her days passed by at a slow pace, the constant stress of lessons and lectures leaving a strain. The only thing that kept her going was her strong bond with her prana and the expectations of those around her. She sacrificed her childhood for the benefit of her family, and she's remained bitter to this day over this. Despite her attitude towards the isolation, Veronica surpassed expectations. Her trait, Noble Circuit, was just as strong as it had been in her grandmother. As great as this news had been, it did not promise much to Veronica.
No matter how well she did, or how hard she pushed herself, the end of her isolation remained years away. Eventually, this lead to a sharp decline in her performance during her early teen years. Unlike many Barthomeloi, she desired the world outside of the manor. This craving for freedom drove her to the brink of a breakdown. Her own home, a manor that was something any lower class citizen would pray for, became a prison. Her family didn't understand it, they had never experienced such a craving. Yet, like many teenagers, Veronica slowly began to understand that what she asked for was something that could not be given. Her loss of freedom was their form of protection, and many would rather see the head of the Barthomeloi dead before being a threat. It was a painful experience accepting it, but it only made her will for change all the stronger. On average, a Barthomeloi member would see the world at the age of twenty. For a future head, they needed to wait till they reached twenty five. At this time, Veronica had only been fourteen.
The next three years passed by quickly. Her skills improved, her spells refined, and she gained authority she never had as a child. She could request for items outside of the manor, so long as they related to her studies. This small bit of freedom was enough to light the fire of revolution in her, something the residents of the manor did not expect. Behind their back, she bribed an employee with a large sum of money for certain books that had been restricted from her. She studied in secret, plotting her grand leave in silence. What she was considering was something the Barthomeloi family had never dared to tread into. It was unknown territory, and the result was death in most situations. Yet, Veronica was drawn to it. It had the chance of eliminating her as the head of the Barthomeloi family, but she silently agreed that she could decide on another heir. With those thoughts in mind, she ran away one night. This was no act of childish rebellion, because when she returned before sunrise, she had the key to her early departure.
Veronica Barthomeloi was ready for the ritual, but more importantly then that, she was ready to crash down the tall walls that kept her boxed in.
Battle Info
Noble Circuits :: A specific trait that belongs to the Barthomeloi family linage, often called Blue Blood. This trait plays an effect on the circulation of prana in magi. This ability often places Barthomeloi at a completely different level of skill, far above the typical magi. Veronica posses this trait, and as the future head of the family, it is especially potent in comparison to other family members. It is believed that she will quickly surpass all other previous heads, just as her grandmother Lorelei had done.
Fencing :: While many underestimate Veronica for her small stature, one should not underestimate her when she has a blade in her hands. She has been well trained in sword fighting since a young age. Of course, she can't keep up with the likes of a Servant, but her blade skills are more then enough to quickly finish off another magi. In combination with any of her wind spells, her fencing skills become razor honed and difficult to keep up with. Her family believed that her fencing skills had the potential to surpass her father, her mentor. Although she isn't quite at that caliber yet.
Vampire Hunter :: Barthomeloi are renown for their hatred against the undead. After generations upon generations of vampire hunting have left an impact on the newer Barthomeloi. Veronica can determine the signs of vampire or any other demonic presence through observation. She is also very effective in battle against an undead foe. All undead enemies should be wary when around her.
Wind Magecraft :: Like many noble families, Veronica was born with an affiliation towards the wind element, although she hasn't extended this towards lightning as of yet. Deals with air, kinetic forces, static energy, free energy and directed movement, although she seems to favor air above all else.
Mystic Eyes :: Veronica was given this implant in both eyes as a young child. It is tradition for the head of the Barthomeloi family to carry this transplant. It can be activated and deactivated on a whim, although rapid use is not recommended. Like many Mystic Eyes, Veronica's eye color will shift to show activated. From a pale blue, her eyes will shift to a soft purple, her pupils shrinking till they are barely noticeable.
Magical Spells:
~Sonant :: Single-Action. When activated, this spell allows the user of making high pitch whistles that can disorientate the foe through the sharp noise. It will temporary disable hearing, create nausea, and may effect a foe's equilibrium if they are close enough. It can be heard a mile away, but only those within a 10 foot radius will be effected by the spell.
~ Suspension :: Singe-Action. Like many beginner wind spells, this move is focused around mobility. When air-born, the user is capable of halting in mid air. Great for avoiding attacks or tricking foes, it's very simple to maintain. The user cannot hover with this spell, and are trapped in air until they cancel it.
~ Gale :: One Line. Gale is a move that is a necessary for any wind magecraft user. By gathering wind around themselves, the user can propel themselves into the air. Perfect for extending jumps or creating 'double jumps', this spell is great for maneuverability.
~ Hover :: Two Line. The advance form of Suspension. The magi is capable of utilizing their prana to keep them above ground. From there, they can also use their power for propulsion. Unfortunately the user cannot obtain flight, as of such, many use it for 'drifts'. By drifting, the magi can move quickly around corners, slide away from attacks, or avoid ground friction. It's also used to cushion long falls, allowing the user to fall from almost any height and be unharmed.
~ Zephyr :: One Line. By gathering prana to the palm of her hand, Veronica can use this spell to push back enemies. With enough magic, she can break ribs of other magi in close range. It can also push away projectiles in case of an emergency. It has limited range, but can be used in quick succession for optimal usage.
~ Tail Wind :: One Line. Veronica can quickly summon her prana to unleash wind around herself. This spell is not defensive, because on closer inspection, the wind used in this quick spell is razor thin and just as sharp. It can't be maintained, but it is used in all directions around her for a split moment. It's useful when surrounded. The wind can easily slice through flesh.
~ Breeze Fury :: Single-Action. A simple spell that allows magi to enhance their swordsmanship. By manipulating the air around their weapon, they can eliminate any wind resistance. Because of this, even the heaviest of weapons can swing through the air with ease. Advance magi can also use this spell for even faster speeds, or even use the wind to increase the speed.
~Obitus :: One Line. Another Barthomeloi spell, the user extends their hand, summoning a barrage of small curved wind razors. At their command, they can launch these palm sized projectiles, or summon them into their hand for quick close combat. They are completely controlled by the user and can hone in on enemies, but can only travel so far before they fade. Veronica is especially skilled at this spell, and can summon up to ten of these razors to attack an enemy.
~ Hurricane Impact :: Three Lines. This spell is an advance use of energy that can be manipulated through wind magicraft. By focusing large quantities of prana, this spell can enhance a magi user beyond human boundaries. Punches can cause massive damage to surroundings, jumps can scale large structures, and the body can withstand breakable circumstances. By manipulating energy outputs, a user can double their output to simulate inhuman levels of strength or endurance. This spell is only temporary, and despite it's massive effects, it cannot put a magi user at the level of servant. Veronica has completely mastered this spell, and she can easily use it at a whim. Although she seems most adapted for using it in short bursts.
~ Adamas Perforabit :: Three Lines. The Barthomeloi have many spells that strike fear into their foes, and this spell is one of them. Affiliated with the element of wind, Veronica slowly utilizes her prana towards her forearm to her index finger. The surging of magic will slowly build up, like a grenade ready to burst. When it feels like it's on the breaking point, Veronica will then use every fiber of her willpower to condense the energy till it feels non-existent. The force will focus on the tip of her index finger. All it takes is the release, which can be activated by halting control over the surge of magic. The sudden release of pressure and sharp acceleration creates an extremely dangerous pressurized air that can almost reach speeds beyond human perception. All Veronica has to do is carefully aim her finger in whatever direction she wants the attack to go. When the attack is fired, there is a loud shattering sound, like the crashing of glass against a hard surface. Veronica's processor, Lorelei was able to cause massive damage with little effort with this attack. At the moment, Veronica is struggling to master the ability but can utilize it for the same devastating effect. The attack is mostly practical for destroying defenses, because the small range of the attack makes it easy for individuals to dodge. Shields, on the other hand, tend to be much larger.
~ Weighted Words :: Single-Action. Like many of the Barthomeloi family, Veronica was artificially implanted with Mystic Eyes. Her grandmother, Lorelei, developed a specific use for it that rivals the Enchantment possessed by vampires. Also believed to be immune to the lure of vampire's gaze, this skill can also allow for brief control over other humans. While it can only last for so long, Veronica rarely utilizes it. Only the heads of the Barthomeloi family are given this specific ability. It takes complete concentration to control the target, and it will shatter with even the smallest distraction. Servants are usually caught off guard if this is attempted on them. It would have no effect, but the weak mental strike may be enough to surprise or stagger the servant for a split moment. Enough time for a quick escape or strike.
Controller Info
Alias: Sparky
Age: 17
Gender: Female
Location/Timezone: Pacific
How'd You Find Us?: :I
Roleplay Sample: nah bro.
Name: Veronica 'Elizabeth' Barthomeloi
Age: 17
Gender: Female
Alignment: Chaotic Good
Family Line: Barthomeloi
Servant: Gilgamesh
Face Claim: Lightning (Final Fantasy)
Appearance
Nothing really stands out about Veronica, well, besides the pink hair anyways. She has the typical traits that are common in the Barthomeloi family, something that can be both a curse and a gift. A curse, because it can be easy for other magi to identify her. A gift, because the family isn't that bad looking. Either way, Veronica' heritage can be noticed a mile away. She has no need for a name tag, or anything of the sort. One of the main reasons she's so easy to identify is her western looks. Her whole family doesn't originate from the East, and being a Caucasian magi in the middle of Fuyuki City is a dead give away. This doesn't trouble Veronica any, but she tends to stand out like a shiny beacon under many circumstances. It may lead to trouble later on, but Veronica is anything but a damsel in distress. If anything, it would only be a bump in the road. She has bigger things to worry about, like the other Servants and Masters that will soon target her.
She's not out of shape either. While she doesn't have much muscle, Veronica makes up for this with her thin body structure and dexterity. While Veronica can't run around cracking skulls, she can at least avoid the strikes of those who specialize in physical strength. During her years at the Barthomeloi manor, she was also tutored in the art of fencing. While she isn't a servant, she is good enough with a blade to handle herself among other Masters. Servants, on the other hand, she will most likely avoid. Thankfully, she shouldn't have trouble with other Servants, not with Gilgamesh around anyways. Besides that, Veronica dresses in a practical manner, rarely wearing casual clothes except when necessary. Her outfit doesn't stand out too much, and the shoulder pads can be easily snapped off to avoid attention. Veronica is also far from defenseless. While prana can be a life-saver, around normal people she comes prepared. There are several blades hidden on her person and can be quickly accessed. Needless to say, Veronica can be deadly in her own right.
Personality
The Barthomeloi family strives for perfection. They raise their children with strict discipline, manners, and the best education that money could ever offer. Yet, these luxuries come at a steep price. For the children of the Barthomeloi family line, they sacrifice freedom and independence. Raised within the confines of the family manor, Veronica was given everything she ever needed, but not what she wanted. She was born a powerful magi with great potential, but she yearned for things outside the thick brick walls of her home. Her family never understood her desires, because they were concepts not familiar to them. Their ignorance did nothing to calm the torrent storm of rebellion that Veronica put them through. This nature can be seen today. With this type of trait, Veronica is always motivated to improve or find her way past her boundaries, so no one can ever try to set boundaries on her again. Liberal in nature, Veronica is the image of reform and revolution. Her teenage years are only making the image all the stronger, much to the Barthomeloi dismay.
Yet, despite her attitude, Veronica remains loyal to her family name. By becoming a Master, she aims to grant more respect to her heritage, an honorable goal that many other magi believe in. This pride is often steamed from her own powers, which she acknowledges wouldn't have existed if she wasn't a Barthomeloi. Possessing Noble Circuits, the Soccery Trait of her family, has set Veronica on a completely different standard of magus, and she chooses to utilize her powers in whatever way she can. The farthest thing from subtle, it's very easy for Veronica to lose herself in the moment. She's rash, often placing goals over her security or health. While this is a very dangerous tactic, it contains potential. Capable of surprising or overwhelming enemies, Veronica doesn't flinch away from battle. Usually maintaining a reserved attitude during combat, she never boasts about her abilities.
Being raised in a high-class household has also affected her. While Veronica is far from snobbish, she displays a refined posture along with tastes for expensive luxuries. This often makes her seem out of touch with the modern era, and her requests often lead to embarrassment on her part. Despite this, she maintains a humorous persona that is common for her age. While she may seem out of place from time to time, she maintains the self-confidence of any aristocrat and the determination of any underdog. This deadly combo makes it very difficult to discourage or manipulate this young magi. Of course, her joyful attitude can't last forever. When enraged, Veronica can be quite the little hell-maker. Her morals are firm, while her calculus is ruthless. She'll kill just as easily as she'll extend her gratitude. As expected from the Barthomeloi, Veronica cherishes humanity and lashes out against those who defy it. While she isn't as against vampires as other members of her family, she'll have no hesitations about killing a murderer.
History
Veronica Barthomeloi, granddaughter of Lorelei Barthomeloi, was born a single child and the future head of the Barthomeloi family. Needless to say, expectations piled on her shoulders from a young age. Like any future head of the Barthomeloi, she was isolated from the outside world. Her days passed by at a slow pace, the constant stress of lessons and lectures leaving a strain. The only thing that kept her going was her strong bond with her prana and the expectations of those around her. She sacrificed her childhood for the benefit of her family, and she's remained bitter to this day over this. Despite her attitude towards the isolation, Veronica surpassed expectations. Her trait, Noble Circuit, was just as strong as it had been in her grandmother. As great as this news had been, it did not promise much to Veronica.
No matter how well she did, or how hard she pushed herself, the end of her isolation remained years away. Eventually, this lead to a sharp decline in her performance during her early teen years. Unlike many Barthomeloi, she desired the world outside of the manor. This craving for freedom drove her to the brink of a breakdown. Her own home, a manor that was something any lower class citizen would pray for, became a prison. Her family didn't understand it, they had never experienced such a craving. Yet, like many teenagers, Veronica slowly began to understand that what she asked for was something that could not be given. Her loss of freedom was their form of protection, and many would rather see the head of the Barthomeloi dead before being a threat. It was a painful experience accepting it, but it only made her will for change all the stronger. On average, a Barthomeloi member would see the world at the age of twenty. For a future head, they needed to wait till they reached twenty five. At this time, Veronica had only been fourteen.
The next three years passed by quickly. Her skills improved, her spells refined, and she gained authority she never had as a child. She could request for items outside of the manor, so long as they related to her studies. This small bit of freedom was enough to light the fire of revolution in her, something the residents of the manor did not expect. Behind their back, she bribed an employee with a large sum of money for certain books that had been restricted from her. She studied in secret, plotting her grand leave in silence. What she was considering was something the Barthomeloi family had never dared to tread into. It was unknown territory, and the result was death in most situations. Yet, Veronica was drawn to it. It had the chance of eliminating her as the head of the Barthomeloi family, but she silently agreed that she could decide on another heir. With those thoughts in mind, she ran away one night. This was no act of childish rebellion, because when she returned before sunrise, she had the key to her early departure.
Veronica Barthomeloi was ready for the ritual, but more importantly then that, she was ready to crash down the tall walls that kept her boxed in.
Battle Info
Noble Circuits :: A specific trait that belongs to the Barthomeloi family linage, often called Blue Blood. This trait plays an effect on the circulation of prana in magi. This ability often places Barthomeloi at a completely different level of skill, far above the typical magi. Veronica posses this trait, and as the future head of the family, it is especially potent in comparison to other family members. It is believed that she will quickly surpass all other previous heads, just as her grandmother Lorelei had done.
Fencing :: While many underestimate Veronica for her small stature, one should not underestimate her when she has a blade in her hands. She has been well trained in sword fighting since a young age. Of course, she can't keep up with the likes of a Servant, but her blade skills are more then enough to quickly finish off another magi. In combination with any of her wind spells, her fencing skills become razor honed and difficult to keep up with. Her family believed that her fencing skills had the potential to surpass her father, her mentor. Although she isn't quite at that caliber yet.
Vampire Hunter :: Barthomeloi are renown for their hatred against the undead. After generations upon generations of vampire hunting have left an impact on the newer Barthomeloi. Veronica can determine the signs of vampire or any other demonic presence through observation. She is also very effective in battle against an undead foe. All undead enemies should be wary when around her.
Wind Magecraft :: Like many noble families, Veronica was born with an affiliation towards the wind element, although she hasn't extended this towards lightning as of yet. Deals with air, kinetic forces, static energy, free energy and directed movement, although she seems to favor air above all else.
Mystic Eyes :: Veronica was given this implant in both eyes as a young child. It is tradition for the head of the Barthomeloi family to carry this transplant. It can be activated and deactivated on a whim, although rapid use is not recommended. Like many Mystic Eyes, Veronica's eye color will shift to show activated. From a pale blue, her eyes will shift to a soft purple, her pupils shrinking till they are barely noticeable.
Magical Spells:
~Sonant :: Single-Action. When activated, this spell allows the user of making high pitch whistles that can disorientate the foe through the sharp noise. It will temporary disable hearing, create nausea, and may effect a foe's equilibrium if they are close enough. It can be heard a mile away, but only those within a 10 foot radius will be effected by the spell.
~ Suspension :: Singe-Action. Like many beginner wind spells, this move is focused around mobility. When air-born, the user is capable of halting in mid air. Great for avoiding attacks or tricking foes, it's very simple to maintain. The user cannot hover with this spell, and are trapped in air until they cancel it.
~ Gale :: One Line. Gale is a move that is a necessary for any wind magecraft user. By gathering wind around themselves, the user can propel themselves into the air. Perfect for extending jumps or creating 'double jumps', this spell is great for maneuverability.
~ Hover :: Two Line. The advance form of Suspension. The magi is capable of utilizing their prana to keep them above ground. From there, they can also use their power for propulsion. Unfortunately the user cannot obtain flight, as of such, many use it for 'drifts'. By drifting, the magi can move quickly around corners, slide away from attacks, or avoid ground friction. It's also used to cushion long falls, allowing the user to fall from almost any height and be unharmed.
~ Zephyr :: One Line. By gathering prana to the palm of her hand, Veronica can use this spell to push back enemies. With enough magic, she can break ribs of other magi in close range. It can also push away projectiles in case of an emergency. It has limited range, but can be used in quick succession for optimal usage.
~ Tail Wind :: One Line. Veronica can quickly summon her prana to unleash wind around herself. This spell is not defensive, because on closer inspection, the wind used in this quick spell is razor thin and just as sharp. It can't be maintained, but it is used in all directions around her for a split moment. It's useful when surrounded. The wind can easily slice through flesh.
~ Breeze Fury :: Single-Action. A simple spell that allows magi to enhance their swordsmanship. By manipulating the air around their weapon, they can eliminate any wind resistance. Because of this, even the heaviest of weapons can swing through the air with ease. Advance magi can also use this spell for even faster speeds, or even use the wind to increase the speed.
~Obitus :: One Line. Another Barthomeloi spell, the user extends their hand, summoning a barrage of small curved wind razors. At their command, they can launch these palm sized projectiles, or summon them into their hand for quick close combat. They are completely controlled by the user and can hone in on enemies, but can only travel so far before they fade. Veronica is especially skilled at this spell, and can summon up to ten of these razors to attack an enemy.
~ Hurricane Impact :: Three Lines. This spell is an advance use of energy that can be manipulated through wind magicraft. By focusing large quantities of prana, this spell can enhance a magi user beyond human boundaries. Punches can cause massive damage to surroundings, jumps can scale large structures, and the body can withstand breakable circumstances. By manipulating energy outputs, a user can double their output to simulate inhuman levels of strength or endurance. This spell is only temporary, and despite it's massive effects, it cannot put a magi user at the level of servant. Veronica has completely mastered this spell, and she can easily use it at a whim. Although she seems most adapted for using it in short bursts.
~ Adamas Perforabit :: Three Lines. The Barthomeloi have many spells that strike fear into their foes, and this spell is one of them. Affiliated with the element of wind, Veronica slowly utilizes her prana towards her forearm to her index finger. The surging of magic will slowly build up, like a grenade ready to burst. When it feels like it's on the breaking point, Veronica will then use every fiber of her willpower to condense the energy till it feels non-existent. The force will focus on the tip of her index finger. All it takes is the release, which can be activated by halting control over the surge of magic. The sudden release of pressure and sharp acceleration creates an extremely dangerous pressurized air that can almost reach speeds beyond human perception. All Veronica has to do is carefully aim her finger in whatever direction she wants the attack to go. When the attack is fired, there is a loud shattering sound, like the crashing of glass against a hard surface. Veronica's processor, Lorelei was able to cause massive damage with little effort with this attack. At the moment, Veronica is struggling to master the ability but can utilize it for the same devastating effect. The attack is mostly practical for destroying defenses, because the small range of the attack makes it easy for individuals to dodge. Shields, on the other hand, tend to be much larger.
~ Weighted Words :: Single-Action. Like many of the Barthomeloi family, Veronica was artificially implanted with Mystic Eyes. Her grandmother, Lorelei, developed a specific use for it that rivals the Enchantment possessed by vampires. Also believed to be immune to the lure of vampire's gaze, this skill can also allow for brief control over other humans. While it can only last for so long, Veronica rarely utilizes it. Only the heads of the Barthomeloi family are given this specific ability. It takes complete concentration to control the target, and it will shatter with even the smallest distraction. Servants are usually caught off guard if this is attempted on them. It would have no effect, but the weak mental strike may be enough to surprise or stagger the servant for a split moment. Enough time for a quick escape or strike.
Controller Info
Alias: Sparky
Age: 17
Gender: Female
Location/Timezone: Pacific
How'd You Find Us?: :I
Roleplay Sample: nah bro.
Last edited by Veronica Barthomeloi on Sun Apr 22, 2012 2:42 am; edited 1 time in total
Veronica Barthomeloi- Posts : 14
Join date : 2012-03-29
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